
#import "Example6AppDelegate.h"
#import "SwitchClass.h"

@implementation Example6AppDelegate

@synthesize window;
@synthesize switchClass;

#pragma mark -
#pragma mark Application lifecycle

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {    
    
    // Override point for customization after application launch.
    
    [self.window addSubview:switchClass.view];
    [self.window makeKeyAndVisible];
    
    return YES;
}


- (void)applicationWillResignActive:(UIApplication *)application {
    /*
     Sent when the application is about to move from active to inactive state. 
     This can occur for certain types of temporary interruptions (such as an
     incoming phone call or SMS message) or when the user quits the application 
     and it begins the transition to the background state.
     Use this method to pause ongoing tasks, disable timers, and throttle down
     OpenGL ES frame rates. Games should use this method to pause the game.
     */
}


- (void)applicationDidEnterBackground:(UIApplication *)application {
    /*
     Use this method to release shared resources, save user data, invalidate
     timers, and store enough application state information to restore your
     application to its current state in case it is terminated later. 
     If your application supports background execution, called instead of
     applicationWillTerminate: when the user quits.
     */
}


- (void)applicationWillEnterForeground:(UIApplication *)application {
    /*
     Called as part of  transition from the background to the inactive state: 
     here you can undo many of the changes made on entering the background.
     */
}


- (void)applicationDidBecomeActive:(UIApplication *)application {
    /*
     Restart any tasks that were paused (or not yet started) while the
     application was inactive. If the application was previously in the 
     background, optionally refresh the user interface.
     */
}


- (void)applicationWillTerminate:(UIApplication *)application {
    /*
     Called when the application is about to terminate.
     See also applicationDidEnterBackground:.
     */
}


#pragma mark -
#pragma mark Memory management

- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
    /*
     Free up as much memory as possible by purging cached data objects that can
     be recreated (or reloaded from disk) later.
     */
}


- (void)dealloc 
{
    [window release];
    [switchClass release];
    [super dealloc];
}


@end
